Distributed Multiplayer Battleship
A real-time multiplayer Battleship game where multiple players join live matches, take turns attacking synchronized boards, and experience consistent gameplay through a shared backend system.
Full-Stack Developer · Aspiring Cybersecurity Analyst · CS Student
I build practical software focused on real functionality, clean APIs, and usable systems — from multiplayer web applications to database-driven tools.
A real-time multiplayer Battleship game where multiple players join live matches, take turns attacking synchronized boards, and experience consistent gameplay through a shared backend system.
A focused set of full-stack projects — each one built to solve a real problem, deployed live, and documented clearly.
A real-time multiplayer Battleship game where multiple players join live matches, take turns attacking synchronized boards, and experience consistent gameplay through a shared backend system.
System designer and testing coordinator — shaped the overall multiplayer architecture and led testing efforts to verify game logic, synchronization, and consistent gameplay behavior.
A web app that lets climbers track, organize, and update their climbing sessions, routes, and progress in one place.
Full-stack developer and system architect — built the user interface, backend functionality, and database-driven structure end-to-end.